Distributed Interaction Design

Distributed Interaction Design (D.X.D.) is a design method that puts the end-user in the driver seat of designing future technologies. This methodologies is builds on Wobbrock et al.’s end-user elicitation method for gesture interactions, and extends that methodology to go beyond the lab to reach end-users on a global scale to design and evaluate interactive systems.

D.X.D. in 6 steps

Step 1. Establish a list of functions for an interactive system

Establish a list of functions available in your system.

Step 2. Elicit interaction proposals from end-users

Conduct and elicitation study. Use the Crowdlicit tool to collect interaction proposals from end-users all over the globe.
Read Wobbrock et al.’s method paper >
Read Ali et al.’s system paper >

Step 3. Analyze the results

Use the Crowdsensus tool to analyze the elicitation study results by utilizing online crowds and machine learning algorithms.
Read Ali et al.’s system paper >

Step 4. Test the suitability of your interactions

Use the Crowdlicit tool to conduct and identification study.
Read Ali et al.’s method paper >

Step 5. Repeat steps 2 – 4 as necessary

If some of your user-driven interactions are not easily identifiable by users, repeat steps 2 – 4.

Step 6. Build your system

Build your system with interactions designed and tested by end-users.

Brush up on

The Basics

Get familiar with the terminology and science

Read next

The System

Get familiar with the Crowldicit and Crowdsensus tools